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Emotiv tries mind control to win the game

March 07, 2007 | | 197800744
Startup Emotiv Systems is demonstrating at this week's Games Developers Conference in San Francisco a headset that uses sensors to tap into electrical waves from the brain as a means of controlling games consoles and other computers.
LONDON — Startup Emotiv Systems is demonstrating at this week's Games Developers Conference in San Francisco a headset that uses sensors to tap into electrical waves from the brain as a means of controlling games consoles and other computers.

The company — which is just coming out of stealth mode and has offices in San Francisco and in Sydney Australia — is also launching at the show the Emotiv Development Kit (EDK) which it says will allow developers to create games that respond to a player's emotions and allow players to control their characters' expressions and manipulate objects using only the power of their brain.

Emotiv says it plans to persuade games developers to adapt games to take advantage of the headset, which it plans to launch next year.

The company was founded by Professor Allan Snyder, one of the scientists behind the theory of optical fibers; chip-design pioneer Neil Weste; and technology entrepreneurs Tan Le and Nam Do. To date, the company has raised $6.3 million in funding, with investors that include Technology Venture Partners (TVP), Epicure Capital Partners and the Australian Federal Government.

Emotiv says its technology, which comprises the headset and a suite of applications, allows computers to differentiate between particular thoughts such as lifting an object or rotating it; detect and mimic a user's expressions, such as a smile or wink; and respond to emotions such as excitement or calmness.

Initially, Emotiv is targeting the electronic games industry where its "breakthrough" in human computer interaction will enable games to respond to the players' emotions and allow players to manipulate objects in the game using the power of their brain.

The software will first need to be trained to the user's thought processes and electrical reactions from the brain as he or she envisages pushing, lifting or turning objects.



However, the company says its technology has the potential to be applied in many other sectors, such as interactive television, accessibility design, market research, medicine, and security.

"Computer games have evolved dramatically, but the way players interface with a game has remained more or less constant. Innovations in this field have been extremely successful but few and far between," said Ed Fries, board director of Emotiv. "Brain computer interface technology presents an opportunity to revolutionize the gaming experience."

Fries was formerly at Microsoft where he was a founding developer of Excel and Word and then created the software giant's Game Studios and was heavily involved in the X-Box games console project.

The company says the EDK enables game developers to attach dozens of specific thoughts and emotions to many different actions in their game. For example, they can enable players to move an object in a game without the use of a keyboard or joystick, make their character smile when they smile, or require that a player stays calm in order to ensure his or her character remains undiscovered in a stealth game.

The kit includes three application development suites: the Expressiv can identify facial expressions in real-time, allowing developers to create characters that respond to the expressions of the player, such as smiles and winks;

the Affectiv suite measures players' discreet emotional states, allowing a game to respond to the player's emotions, such as excitement or calmness;

and the Cognitiv detects players' conscious thoughts, enabling them to move or manipulate objects just by thinking about an action, such as push, pull, lift or rotate.











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