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The challenges of developing embedded code for GPUs

June 25, 2012 // By Andrew Richards

The challenges of developing embedded code for GPUs

Upgrading the graphics capability of any platform holds significant software challenges and the reasons for preserving code compatibility are overwhelming in most sectors.


The enormous legacy software that exists needs to be upgraded to new platforms with minimal disruption to the development cycle. Thanks to the rapidly increasing performance of graphics processors (or GPUs) their use is also increasing outside of their traditional application areas. But to use GPUs in this way does mean sacrificing some of that past code compatibility to obtain higher performance.

Read the full article on page 34 of our June digital edition.

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