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Tiny 4-core GPU takes high-end graphics to wearables

Tiny 4-core GPU takes high-end graphics to wearables

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By eeNews Europe



The smallest member of the PowerVR Series6XE family, with four arithmetic logic unit (ALU) cores and a silicon footprint of 2.2mm2 (28nm process technology at 400MHz), the chip features a highly optimized universal shading cluster (USC) engine designed specifically for UI experiences. Specially configured to enable the optimal feature set in the smallest possible area and power envelope, the new USC is completely compatible with other Rogue USCs.

Designed to deliver a smooth user experience for high-definition displays (720p at 60fps) the G6020 features full OpenGL ES 3.0 capability. The programmable shader-based tile based deferred rendering (TBDR) architecture leads to high performance efficiency and the lowest power consumption per frame.

In addition, PowerVR maximizes bandwidth efficiency with Imagination’s advanced PVRTC2 texture compression technology that also ensures minimum memory footprint and superior image quality. The new GPU supports operating systems such as Android, Android Wear, Linux and RTOS (real-time operating systems).

Imagination provides developers with free access to the PowerVR Graphics SDK, a cross-platform toolkit designed to support all aspects of 3D graphics application development.

Visit Imagination Technologies at www.imgtec.com

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